electrovect interface logistics

“We weaponise infrastructure tastefully.”
EViL Industries ElectroVect Interface Logistics

EViL Industries

EViL Industries is the public-facing shell around your private obsessions: MeshCore, Mekabito, EvilBot, weird RF experiments and the things you probably shouldn’t demo to normal people.

It’s not “evil” as in comic-book villainy. It’s “evil” as in: this infrastructure was clearly built by someone with more ideas than sleep.

Signal & RF

MeshCore nodes, SenseCAP solar gear, and enough antenna gain to upset geography.

Automation & Bots

Mekabito, EvilBot, and future siblings: multi-world agents that talk to humans, servers, and each other.

Virtual Worlds

Second Life infrastructure, region tools, psychological horror projects, and other hauntings.

Infrastructure Art

Servers, wiring, and diagrams treated as design objects. Because ugly infra is a crime.

EViL::telemetry MeshCore NSW ≈ live, see map Mekabito runners online: ∞ RF noise floor < acceptable (barely) Coffee uptime 99.999%

EViL Industries Staff

5 entities currently operate under the banner. Three hold director-level control; all are dangerous in very specific, very technical ways.

Director

ケシイ

Infrastructure architect and keeper of the overall madness. Turns vague obsessions into concrete systems, preferably ones that hum, glow, and occasionally talk back.

Director

Striker (The Dutchman)

Networks, routing, and fast things with engines. Veteran of ISP trenches and datacenters, with a tendency to treat 'link down' as a personal insult.

Electrical Engineer

Boris

Lives at the intersection of schematics, oscilloscopes, and power budgets. If it carries current or needs a safety margin, it goes past his desk eventually.

Operations // Logistics

HuggieBear

Operations, logistics, and soft power with sharp edges. Keeps projects moving, people aligned, and the chaos pointed in a useful direction.

RF Engineer

PM

Antenna and radiation specialist. Designs, tunes, and occasionally weaponises the invisible fields around EvilHouse. If it emits, propagates, or reflects, PM has an opinion about it.

Organisational chart intentionally simplified. Real influence paths look more like a mesh network.